blaze-_

Denmark
On FACEIT since 2021 52 matches tracked 32 matches in 30 days
ELO ▲ 51
2,247
30-day peak: 2,323
Rank EU
#117,354
Denmark #2,905 in Denmark
Last updated:

How does blaze-_ play?

Rating 0.94 K/R 0.66 ADR 70.4 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.3%).

2K rounds 9.9%−3.4 pp · Ø 13.3% better than 1%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether blaze-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.63
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.82.

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −123 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 32 · Train

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.58 -
67.0 -
0.83-
42% of 50 duels -
29% of 7 situations -
Ancient10
60% -
0.62 -
63.0 -
0.92-
38% of 24 duels -
40% of 5 situations -
Inferno6
67% -
0.70 -
73.1 -
0.96-
26% of 19 duels -
38% of 8 situations -
Cache5
20% -
0.65 -
68.5 -
0.93-
43% of 14 duels -
33% of 3 situations -
Nuke5
60% -
0.80 -
80.7 -
1.18-
47% of 19 duels -
100% of 4 situations -
Anubis4
75% -
0.66 -
70.2 -
0.91-
53% of 15 duels -
100% of 1 situations -
Dust 24
50% -
0.69 -
76.5 -
0.96-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How blaze-_ plays

Across 52 matches blaze-_ averages K/R 0.66, ADR 70.4 and a rating of 0.94. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 13 of 52 matches the rating was 1.10 or higher (25%), in 26 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: December 2025 at 1.16. Last 30 days: 32 matches, win rate 59%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.