blare

United Kingdom
280 matches tracked 88 matches in 30 days
Last updated:

How does blare play?

Rating 0.95 K/R 0.72 ADR 82.6 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.91−0.09 · Ø 1.00 better than 24%
Pistol kills per match 2.1
Knife kills 5 in 280 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 38x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 63%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Headshots +7 pp, Win rate +20 pp, ELO +287
= Stayed the same
K/R at 0.72, ADR at 82.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −212 ELO
85 matches · 45% win rate
In match 2 of the day −78 ELO
40 matches · 35% win rate
On Thursdays −53 ELO, win rate 32%

blare loses the most ELO on Mirage: −212 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 48 · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
45% better than 34%
0.70 better than 42%
80.2 better than 58%
0.95 better than 36%
50% of 491 duels better than 55%
23% of 30 situations better than 17%
Dust 266
50% right on the average
0.73 better than 59%
82.9 better than 76%
0.94 better than 33%
46% of 423 duels better than 28%
52% of 21 situations better than 86%
Ancient52
50% right on the average
0.77 better than 80%
88.3 better than 92%
1.00 better than 59%
49% of 381 duels better than 47%
56% of 16 situations better than 90%
Anubis39
46% better than 29%
0.71 better than 48%
80.6 better than 59%
0.97 better than 45%
44% of 298 duels better than 21%
33% of 12 situations better than 40%
Inferno20
45% better than 31%
0.73 better than 63%
85.7 better than 81%
0.94 better than 36%
51% of 145 duels better than 57%
33% of 12 situations better than 40%
Nuke11
55% -
0.74 -
78.6 -
0.95-
43% of 56 duels -
43% of 7 situations -
Vertigo4
25% -
0.63 -
73.6 -
0.78-
45% of 33 duels -
0% of 1 situations -
Cache3
33% -
0.70 -
80.2 -
0.89-
44% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How blare plays

Across 280 matches blare averages K/R 0.72, ADR 82.6 and a rating of 0.95. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 6 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 91 of 280 matches the rating was 1.10 or higher (33%), in 131 it was below 0.90. In 249 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: October 2026 at 0.98. blare loses the most ELO on Mirage (−212 ELO, win rate 45%). Things go best on Dust 2 (+46 ELO, win rate 50%). Match no. 4 of the day goes best: 63% win rate, −35 ELO. Improved over the last three months: Rating +0.06, Headshots +7 pp, Win rate +20 pp, ELO +287. Unchanged in recent months: K/R at 0.72, ADR at 82.5. Last 30 days: 88 matches, win rate 51%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.