blameF

Denmark
FACEIT verified 235 matches tracked 59 matches in 30 days
ELO ▲ 182
3,434
30-day peak: 3,463
Rank EU ▼ 79 places
#1,325
DK #49 in DK
30 days · prev. #1,246 · best #1,246
Last updated:

How does blameF play?

Rating 1.46 (from 171 matches) K/R 1.04 ADR 108.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 171 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 42% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 68%+16 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.60 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.60+0.55 · Ø 1.05 better than 99%
Pistol kills per match 3.0 from the last 216
Knife kills 4 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.3% of rounds and so well above the average (13.6%).

2K rounds 19.3%+5.7 pp · Ø 13.6% better than 99%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 54x 4K, 7 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 7.5+3.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +11 pp, Win rate +9 pp
= Stayed the same
K/R at 1.03
▼ Got worse
ADR −5.0, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.08
MayJunJulAugSepOct

Best month: May 2026 with 1.11. Last 3 months: 1.03 (at the start 1.05). Well above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −162 ELO
36 matches · 56% win rate
On Nuke −79 ELO
28 matches · 61% win rate
Between 0:00 and 6:00 −90 ELO, win rate 50%
On Tuesdays −30 ELO, win rate 44%

blameF loses the most ELO on Ancient: −162 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 46 · Inferno
  3. Highest rating in a match: 3.04 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 37%
0.96 better than 98%
102.4 better than 99%
1.32 better than 97%
69% of 249 duels better than 99%
26% of 42 situations better than 15%
Ancient36
56% right on the average
1.02 better than 99%
106.3 better than 99%
1.48 better than 99%
68% of 129 duels better than 99%
33% of 27 situations better than 36%
Inferno35
63% right on the average
1.15 better than 99%
115.1 better than 99%
1.74 better than 99%
72% of 138 duels better than 99%
53% of 17 situations better than 78%
Nuke28
61% better than 59%
1.03 better than 99%
107.7 better than 99%
1.46 better than 99%
73% of 107 duels better than 99%
20% of 15 situations better than 9%
Dust 224
63% better than 78%
1.03 better than 99%
108.5 better than 99%
1.46 better than 99%
71% of 86 duels better than 99%
47% of 17 situations better than 72%
Cache14
79% -
0.98 -
108.5 -
1.47-
58% of 55 duels -
20% of 10 situations -
Overpass10
50% -
1.24 -
130.5 -
-
-
-
Anubis4
50% -
0.92 -
93.0 -
1.23-
60% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blameF plays

Across 235 matches blameF averages K/R 1.04 and ADR 108.8; the rating across the 171 rated matches is 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 22.5 kills per match with 47% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 138 of 171 matches the rating was 1.10 or higher (81%), in 13 it was below 0.90. In 133 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: June 2026 at 1.64. blameF loses the most ELO on Ancient (−162 ELO, win rate 56%). Things go best on Inferno (+60 ELO, win rate 63%). Match no. 2 of the day goes best: 68% win rate, −75 ELO. Improved over the last three months: Rating +0.06, Headshots +11 pp, Win rate +9 pp. Got weaker: ADR −5.0, ELO −70. Unchanged in recent months: K/R at 1.03. Last 30 days: 59 matches, win rate 64%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.