bl1txx

Kosovo
On FACEIT since 2020 179 matches tracked 37 matches in 30 days
ELO ▲ 218
2,273
30-day peak: 2,273
Rank EU
#108,738
Kosovo #1,021 in Kosovo
Last updated:

How does bl1txx play?

Rating 0.97 K/R 0.72 ADR 79.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 79.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
43 matches · 49% win rate
On Mirage −49 ELO
39 matches · 54% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 38%
On Thursdays −46 ELO, win rate 46%

bl1txx loses the most ELO on Dust 2: −97 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Anubis
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 39%
0.70 better than 30%
77.8 better than 34%
0.95 better than 20%
45% of 246 duels better than 18%
48% of 29 situations better than 77%
Mirage39
54% better than 58%
0.71 better than 33%
78.6 better than 36%
0.96 better than 24%
53% of 172 duels better than 61%
50% of 20 situations better than 82%
Ancient33
73% better than 98%
0.81 better than 77%
85.0 better than 67%
1.10 better than 70%
57% of 169 duels better than 76%
54% of 24 situations better than 85%
Anubis26
42% better than 18%
0.67 better than 17%
73.0 better than 11%
0.90 better than 11%
46% of 160 duels better than 22%
29% of 21 situations better than 27%
Inferno22
45% better than 24%
0.70 better than 28%
77.7 better than 26%
0.93 better than 10%
50% of 117 duels better than 28%
56% of 9 situations better than 88%
Nuke9
33% -
0.70 -
76.2 -
0.91-
56% of 34 duels -
0% of 2 situations -
Vertigo4
25% -
0.76 -
87.8 -
1.00-
26% of 23 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bl1txx plays

Across 179 matches bl1txx averages K/R 0.72, ADR 79.0 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Ancient with a 73% win rate in 33 matches. In 55 of 179 matches the rating was 1.10 or higher (31%), in 80 it was below 0.90. In 156 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. bl1txx loses the most ELO on Dust 2 (−97 ELO, win rate 49%). Things go best on Ancient (+59 ELO, win rate 73%). Match no. 1 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 79.1. Last 30 days: 37 matches, win rate 62%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.