bl-ade

New Zealand
On FACEIT since 2015 248 matches tracked 157 matches in 30 days
ELO ▲ 110
2,843
30-day peak: 2,843
Rank EU
#15,021
New Zealand #6 in New Zealand
Last updated:
Next update possible in 35m 57s

How does bl-ade play?

Rating 1.13 (from 198 matches) K/R 0.80 ADR 84.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.0
Knife kills 2 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 83.2, Headshots at 50%
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
22 matches · 50% win rate
In match 1 of the day +80 ELO
43 matches · 42% win rate
On Sundays +30 ELO, win rate 41%

bl-ade loses the most ELO on Anubis: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 27%
0.77 better than 57%
82.0 better than 50%
1.04 better than 44%
48% of 242 duels better than 25%
50% of 34 situations better than 82%
Dust 259
53% right on the average
0.80 better than 72%
85.3 better than 68%
1.17 better than 81%
56% of 198 duels better than 71%
30% of 23 situations better than 26%
Ancient47
62% better than 77%
0.84 better than 84%
89.0 better than 80%
1.17 better than 83%
58% of 212 duels better than 81%
43% of 23 situations better than 63%
Inferno29
55% better than 40%
0.90 better than 89%
86.8 better than 59%
1.29 better than 89%
59% of 123 duels better than 73%
56% of 18 situations better than 83%
Anubis22
50% better than 36%
0.75 right on the average
77.3 better than 26%
1.06 right on the average
56% of 86 duels better than 70%
40% of 10 situations better than 54%
Cache18
61% better than 66%
0.73 better than 27%
74.7 better than 12%
1.07 better than 37%
45% of 78 duels better than 9%
67% of 3 situations better than 94%
Nuke11
36% -
0.79 -
86.0 -
1.06-
54% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bl-ade plays

Across 248 matches bl-ade averages K/R 0.80 and ADR 84.0; the rating across the 198 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 75% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 47 matches. In 105 of 198 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 198 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. bl-ade loses the most ELO on Anubis (−26 ELO, win rate 50%). Things go best on Mirage (+138 ELO, win rate 48%). Match no. 4 of the day goes best: 67% win rate, +83 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.2, Headshots at 50%. Last 30 days: 157 matches, win rate 52%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.