bizon_13
How does bizon_13 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.94. Last 3 months: 0.92 (at the start 0.94). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 74.2. Last 3 months: 73.1 (at the start 73.4). Clearly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 56% (at the start 39%). Well above the average (50%).
Best month: September 2026 with 2,473. Last 3 months: 2,317 (at the start 2,117).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bizon_13 loses the most ELO on Anubis: −60 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.76 · Mirage
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How bizon_13 plays
Across 189 matches bizon_13 averages K/R 0.67, ADR 73.2 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 46 of 189 matches the rating was 1.10 or higher (24%), in 91 it was below 0.90. In 118 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. bizon_13 loses the most ELO on Anubis (−60 ELO, win rate 56%). Things go best on Ancient (+60 ELO, win rate 46%). Match no. 3 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: Win rate +17 pp, ELO +200. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 73.1. Last 30 days: 51 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.