bizon_13

Western Sahara
On FACEIT since 2024 189 matches tracked 51 matches in 30 days
Last updated:

How does bizon_13 play?

Rating 0.93 K/R 0.67 ADR 73.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 189 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 14x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +17 pp, ELO +200
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 73.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
27 matches · 56% win rate
In match 1 of the day +30 ELO
48 matches · 42% win rate
Between 12:00 and 18:00 +69 ELO, win rate 42%
On Sundays ±0 ELO, win rate 36%

bizon_13 loses the most ELO on Anubis: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 30%
0.65 better than 10%
71.3 better than 8%
0.91 better than 10%
47% of 193 duels better than 27%
28% of 29 situations better than 23%
Mirage52
46% better than 27%
0.67 better than 18%
73.7 better than 15%
0.93 better than 17%
44% of 206 duels better than 13%
46% of 37 situations better than 74%
Ancient35
46% better than 28%
0.69 better than 23%
75.8 better than 22%
0.93 better than 16%
50% of 165 duels better than 40%
50% of 14 situations better than 79%
Anubis27
56% better than 61%
0.70 better than 28%
76.2 better than 23%
1.01 better than 40%
46% of 94 duels better than 22%
53% of 15 situations better than 80%
Nuke10
50% -
0.60 -
71.0 -
0.85-
39% of 46 duels -
20% of 5 situations -
Inferno6
83% -
0.58 -
64.6 -
0.84-
42% of 24 duels -
0% of 1 situations -
Cache5
60% -
0.52 -
65.9 -
0.79-
0% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bizon_13 plays

Across 189 matches bizon_13 averages K/R 0.67, ADR 73.2 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 46 of 189 matches the rating was 1.10 or higher (24%), in 91 it was below 0.90. In 118 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. bizon_13 loses the most ELO on Anubis (−60 ELO, win rate 56%). Things go best on Ancient (+60 ELO, win rate 46%). Match no. 3 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: Win rate +17 pp, ELO +200. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 73.1. Last 30 days: 51 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.