bisGOD

Denmark
177 matches tracked
Last updated:

How does bisGOD play?

Rating 0.93 K/R 0.65 ADR 70.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 10%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 12%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 7x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 71.1, Win rate at 52%, ELO at 2,625
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
54 matches · 50% win rate
On Nuke −52 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 −106 ELO, win rate 44%
On Mondays −57 ELO, win rate 43%

bisGOD loses the most ELO on Ancient: −95 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Anubis
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
50% better than 38%
0.66 better than 12%
70.3 better than 5%
0.94 better than 17%
48% of 229 duels better than 27%
33% of 30 situations better than 38%
Anubis41
59% better than 68%
0.67 better than 14%
71.5 better than 6%
0.97 better than 25%
41% of 128 duels better than 6%
52% of 21 situations better than 82%
Nuke30
53% better than 37%
0.65 better than 10%
70.1 better than 6%
0.92 better than 13%
48% of 88 duels better than 28%
42% of 12 situations better than 58%
Dust 222
50% better than 43%
0.61 better than 3%
69.6 better than 4%
0.90 better than 8%
37% of 84 duels better than 2%
36% of 11 situations better than 43%
Inferno14
50% -
0.67 -
70.4 -
0.94-
51% of 57 duels -
20% of 10 situations -
Cache8
50% -
0.56 -
67.5 -
0.76-
40% of 40 duels -
33% of 3 situations -
Mirage5
40% -
0.63 -
65.1 -
0.89-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bisGOD plays

Across 177 matches bisGOD averages K/R 0.65, ADR 70.1 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 70.1, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 43 of 177 matches the rating was 1.10 or higher (24%), in 86 it was below 0.90. In 107 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. bisGOD loses the most ELO on Ancient (−95 ELO, win rate 50%). Things go best in match 3 of the day (+89 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +89 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 71.1, Win rate at 52%, ELO at 2,625.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.