biqut2

Singapore
On FACEIT since 2020 73 matches tracked 31 matches in 30 days
ELO
2,129
Peak across the last 73 matches: 2,129
Rank SEA ▲ 1,817 places
#4,075
Singapore #145 in Singapore
30 days · prev. #5,892 · best #3,795
Last updated:

How does biqut2 play?

Rating 0.94 K/R 0.68 ADR 77.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (49%).

Headshot rate 31%−18 pp · Ø 49% better than 1%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.0
Knife kills 1 in 73 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 7x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether biqut2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
26 matches · 42% win rate

biqut2 loses the most ELO in match 1 of the day: −1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.75 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 38%
0.68 better than 22%
78.4 better than 37%
0.96 better than 25%
51% of 79 duels right on the average
36% of 14 situations better than 47%
Ancient14
43% -
0.61 -
71.5 -
0.85-
42% of 57 duels -
25% of 4 situations -
Anubis14
71% -
0.74 -
86.0 -
1.05-
65% of 65 duels -
45% of 11 situations -
Inferno8
50% -
0.79 -
82.9 -
1.08-
47% of 32 duels -
67% of 6 situations -
Mirage8
50% -
0.63 -
66.3 -
0.89-
36% of 25 duels -
38% of 8 situations -
Cache3
33% -
0.72 -
77.5 -
0.96-
30% of 10 duels -
0% of 1 situations -
Nuke3
0% -
0.57 -
67.0 -
0.74-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How biqut2 plays

Across 73 matches biqut2 averages K/R 0.68, ADR 77.1 and a rating of 0.94. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 31% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 25 of 73 matches the rating was 1.10 or higher (34%), in 37 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. biqut2 loses the most ELO in match 1 of the day (−1 ELO, win rate 42%). Things go best in match 2 of the day (+23 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Last 30 days: 31 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.