bion1k_24

Albania
162 matches tracked 40 matches in 30 days
Last updated:

How does bion1k_24 play?

Rating 0.98 K/R 0.69 ADR 75.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.7
Knife kills 13 in 162 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +6 pp, ELO +238
= Stayed the same
ADR at 77.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −85 ELO
22 matches · 50% win rate
On Mirage −77 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 −115 ELO, win rate 43%
On Wednesdays −27 ELO, win rate 44%

bion1k_24 loses the most ELO on Nuke: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 43%
0.66 better than 18%
72.7 better than 17%
0.93 better than 22%
42% of 204 duels better than 11%
28% of 36 situations better than 22%
Dust 241
56% better than 69%
0.69 better than 33%
76.0 better than 30%
0.98 better than 40%
48% of 184 duels better than 36%
44% of 25 situations better than 65%
Ancient24
50% right on the average
0.66 better than 16%
74.7 better than 19%
0.91 better than 16%
50% of 88 duels better than 46%
31% of 16 situations better than 32%
Nuke22
50% better than 38%
0.72 better than 32%
79.5 better than 38%
0.98 better than 28%
51% of 93 duels better than 44%
41% of 22 situations better than 55%
Anubis11
55% -
0.76 -
76.4 -
1.09-
45% of 42 duels -
50% of 6 situations -
Inferno9
44% -
0.81 -
81.9 -
1.21-
62% of 39 duels -
29% of 7 situations -
Cache4
0% -
0.85 -
89.5 -
1.15-
56% of 9 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bion1k_24 plays

Across 162 matches bion1k_24 averages K/R 0.69, ADR 75.9 and a rating of 0.98. Most room to improve: Headshot rate at 41%, better than only 15% of level 8 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 56% win rate in 41 matches. In 50 of 162 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. bion1k_24 loses the most ELO on Nuke (−85 ELO, win rate 50%). Things go best on Dust 2 (+72 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +6 pp, ELO +238. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 77.0. Last 30 days: 40 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.