binzo0

South Korea
On FACEIT since 2025 121 matches tracked 75 matches in 30 days
ELO ▲ 245
2,183
30-day peak: 2,296
Rank EU
#142,244
South Korea #1,944 in South Korea
Last updated:
Next update possible in 1h 45m

How does binzo0 play?

Rating 1.08 (from 100 matches) K/R 0.77 ADR 84.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

63% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 63%+25 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +26 pp, ELO +561
= Stayed the same
K/R at 0.77, Rating at 1.09
▼ Got worse
ADR −4.9, Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
42 matches · 43% win rate
In match 1 of the day −25 ELO
34 matches · 41% win rate
Between 0:00 and 6:00 +1 ELO, win rate 39%
On Thursdays −27 ELO, win rate 33%

binzo0 loses the most ELO on Mirage: −133 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Ancient
  2. Highest rating in a match: 2.46 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 20%
0.80 better than 77%
85.6 better than 76%
1.12 better than 79%
54% of 137 duels better than 69%
50% of 10 situations better than 80%
Dust 239
67% better than 93%
0.78 better than 70%
86.3 better than 75%
1.12 better than 77%
55% of 102 duels better than 71%
60% of 15 situations better than 94%
Anubis15
40% better than 15%
0.76 better than 62%
81.8 better than 56%
1.05-
49% of 49 duels better than 36%
33% of 9 situations better than 39%
Inferno7
43% -
0.71 -
77.7 -
0.98-
50% of 16 duels -
33% of 6 situations -
Nuke7
43% -
0.84 -
92.0 -
1.15-
64% of 28 duels -
50% of 8 situations -
Ancient5
40% -
0.70 -
78.1 -
0.90-
56% of 18 duels -
50% of 4 situations -
Aim_all_pistols3
100% -
0.65 -
68.5 -
1.10-
67% of 55 duels -
67% of 55 situations -

Compared with players on the same level who have at least 15 matches on the map.

How binzo0 plays

Across 121 matches binzo0 averages K/R 0.77 and ADR 84.1; the rating across the 100 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 43 of 100 matches the rating was 1.10 or higher (43%), in 26 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. binzo0 loses the most ELO on Mirage (−133 ELO, win rate 43%). Things go best in match 2 of the day (+26 ELO, win rate 58%). From match no. 5 of the day on, things go best: 62% win rate, −62 ELO. Improved over the last three months: Win rate +26 pp, ELO +561. Got weaker: ADR −4.9, Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09. Last 30 days: 75 matches, win rate 61%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.