binggeling

Denmark
On FACEIT since 2015 311 matches tracked 91 matches in 30 days
ELO ▼ 169
3,193
30-day peak: 3,362
Rank EU ▼ 1,138 places
#3,855
Denmark #140 in Denmark
30 days · prev. #2,717 · best #2,717
Last updated:

How does binggeling play?

Rating 1.22 (from 303 matches) K/R 0.88 ADR 92.9 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 303 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.23+0.17 · Ø 1.06 better than 86%
Pistol kills per match 3.6
Knife kills 1 in 311 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 92%
3K rounds 5.9%+1.6 pp · Ø 4.3% better than 92%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 78x 4K, 5 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 95%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.23, ADR at 93.3, Win rate at 63%
▼ Got worse
Headshots −3 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months unchanged at 0.88. Well above the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −141 ELO
38 matches · 58% win rate
On Ancient −92 ELO
38 matches · 61% win rate
Between 18:00 and 24:00 −295 ELO, win rate 57%

binggeling loses the most ELO in match 4 of the day: −141 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.92 · Ancient
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke71
69% better than 84%
0.90 better than 91%
94.9 better than 92%
1.22 better than 84%
59% of 382 duels better than 76%
46% of 37 situations better than 67%
Anubis55
58% better than 60%
0.90 better than 95%
93.6 better than 93%
1.22 better than 89%
61% of 300 duels better than 89%
33% of 21 situations better than 36%
Dust 254
59% better than 67%
0.82 better than 75%
85.9 better than 68%
1.16 better than 75%
56% of 272 duels better than 68%
43% of 21 situations better than 60%
Inferno47
72% better than 80%
0.91 better than 86%
94.5 better than 81%
1.27 better than 80%
57% of 263 duels better than 53%
36% of 22 situations better than 42%
Ancient38
61% better than 70%
0.96 better than 98%
99.3 better than 97%
1.33 better than 97%
59% of 192 duels better than 84%
31% of 13 situations better than 30%
Cache33
58% better than 49%
0.84 better than 70%
91.9 better than 78%
1.16 better than 60%
53% of 218 duels better than 39%
27% of 11 situations better than 21%
Mirage11
45% -
0.88 -
91.3 -
1.20-
56% of 55 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How binggeling plays

Across 311 matches binggeling averages K/R 0.88 and ADR 92.9; the rating across the 303 rated matches is 1.22. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 52% headshots. The strongest map is Inferno with a 72% win rate in 47 matches. In 188 of 303 matches the rating was 1.10 or higher (62%), in 66 it was below 0.90. In 242 matches with detailed stats: 78 4Ks and 5 aces. Best month by rating: July 2026 at 1.28. binggeling loses the most ELO in match 4 of the day (−141 ELO, win rate 58%). Things go best on Nuke (+22 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, −92 ELO. Got weaker: Headshots −3 pp, ELO −114. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 93.3, Win rate at 63%. Last 30 days: 91 matches, win rate 59%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.