biiZyy

USA
206 matches tracked 30 matches in 30 days
ELO ▼ 77
2,156
30-day peak: 2,248
Rank NA ▼ 1,558 places
#4,771
USA #1,722 in USA
30 days · prev. #3,213 · best #3,205
Last updated:

How does biiZyy play?

Rating 1.03 (from 178 matches) K/R 0.75 ADR 84.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 21x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 84.3, Headshots at 48%, Win rate at 52%, ELO at 2,248
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
29 matches · 38% win rate
On Dust 2 −11 ELO
68 matches · 54% win rate
Between 0:00 and 6:00 −55 ELO, win rate 45%
On Mondays +2 ELO, win rate 45%

biiZyy loses the most ELO from match 5 of the day: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Inferno
  2. Most kills in a match: 54 · Cache
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
54% better than 63%
0.74 better than 55%
86.6 better than 80%
1.02 right on the average
47% of 253 duels better than 30%
38% of 26 situations right on the average
Mirage49
51% better than 48%
0.76 better than 62%
84.2 better than 68%
1.04 better than 55%
59% of 144 duels better than 89%
38% of 21 situations right on the average
Inferno37
62% better than 74%
0.82 better than 82%
93.9 better than 94%
1.12 better than 74%
59% of 125 duels better than 85%
38% of 13 situations right on the average
Cache20
60% -
0.77 -
79.1 -
1.11-
57% of 93 duels -
10% of 10 situations -
Anubis19
42% better than 21%
0.63 better than 6%
74.1 better than 15%
0.87 better than 5%
46% of 101 duels better than 23%
38% of 8 situations right on the average
Ancient7
0% -
0.64 -
72.6 -
0.82-
41% of 27 duels -
0% of 4 situations -
Overpass4
50% -
0.72 -
82.7 -
1.22-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How biiZyy plays

Across 206 matches biiZyy averages K/R 0.75 and ADR 84.9; the rating across the 178 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 37 matches. In 67 of 178 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 110 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. biiZyy loses the most ELO from match 5 of the day (−22 ELO, win rate 38%). Things go best in match 2 of the day (+21 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +21 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 84.3, Headshots at 48%, Win rate at 52%, ELO at 2,248. Last 30 days: 30 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.