bigkilla

Slovakia
On FACEIT since 2017 303 matches tracked 89 matches in 30 days
Last updated:

How does bigkilla play?

Rating 0.94 K/R 0.67 ADR 75.2 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.8
Knife kills 17 in 303 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 41x 4K, 1 ace in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether bigkilla is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 287 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −241 ELO
66 matches · 44% win rate
On Inferno −90 ELO
45 matches · 44% win rate
On Wednesdays −179 ELO, win rate 34%

bigkilla loses the most ELO on Mirage: −241 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
57% better than 73%
0.71 better than 40%
79.9 better than 49%
1.02 right on the average
52% of 329 duels better than 58%
38% of 55 situations right on the average
Mirage66
44% better than 26%
0.63 better than 9%
69.8 better than 7%
0.89 better than 11%
52% of 210 duels better than 59%
39% of 44 situations better than 53%
Inferno45
44% better than 21%
0.69 better than 32%
74.6 better than 23%
0.99 better than 38%
53% of 133 duels right on the average
43% of 23 situations better than 60%
Cache37
49% -
0.67 -
77.3 -
0.92-
46% of 128 duels -
37% of 19 situations -
Nuke29
52% better than 36%
0.65 better than 9%
74.4 better than 17%
0.88 better than 5%
58% of 100 duels better than 76%
33% of 18 situations better than 33%
Anubis20
50% right on the average
0.58 better than 2%
66.3 better than 2%
0.80 better than 1%
45% of 67 duels better than 19%
22% of 9 situations better than 17%
Ancient18
33% better than 4%
0.70 better than 31%
78.2 better than 35%
0.95 better than 27%
59% of 68 duels better than 90%
55% of 11 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How bigkilla plays

Across 303 matches bigkilla averages K/R 0.67, ADR 75.2 and a rating of 0.94. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 84 matches. In 92 of 303 matches the rating was 1.10 or higher (30%), in 143 it was below 0.90. In 287 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. bigkilla loses the most ELO on Mirage (−241 ELO, win rate 44%). Things go best on Dust 2 (+425 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +58 ELO. Last 30 days: 89 matches, win rate 48%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.