bigbruh

USA
On FACEIT since 2014 250 matches tracked 79 matches in 30 days
Last updated:

How does bigbruh play?

Rating 0.98 (from 215 matches) K/R 0.67 ADR 75.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 9%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.0
Knife kills 2 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 21%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 17x 4K, 1 ace in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +151
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
61 matches · 52% win rate
On Anubis −6 ELO
33 matches · 42% win rate
On Mondays +1 ELO, win rate 41%

bigbruh loses the most ELO on Mirage: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
50% better than 45%
0.66 better than 21%
75.2 better than 27%
0.99 better than 47%
46% of 236 duels better than 26%
39% of 75 situations right on the average
Mirage61
52% better than 57%
0.72 right on the average
77.2 better than 39%
1.03 better than 60%
60% of 154 duels better than 94%
49% of 45 situations better than 78%
Inferno47
60% better than 76%
0.65 better than 25%
75.8 better than 37%
0.96 better than 39%
52% of 130 duels better than 61%
48% of 33 situations better than 73%
Anubis33
42% better than 23%
0.61 better than 8%
73.3 better than 22%
0.88 better than 16%
50% of 82 duels right on the average
18% of 11 situations better than 12%
Cache11
73% -
0.72 -
74.6 -
1.05-
58% of 33 duels -
30% of 10 situations -
Ancient6
33% -
0.68 -
72.9 -
0.90-
48% of 25 duels -
40% of 5 situations -
Nuke6
17% -
0.62 -
70.6 -
0.88-
32% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bigbruh plays

Across 250 matches bigbruh averages K/R 0.67 and ADR 75.4; the rating across the 215 rated matches is 0.98. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 65 of 215 matches the rating was 1.10 or higher (30%), in 84 it was below 0.90. In 171 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. bigbruh loses the most ELO on Mirage (−27 ELO, win rate 52%). Things go best on Dust 2 (+43 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, +94 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +151. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.7. Last 30 days: 79 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.