biceps3000

Sweden
On FACEIT since 2015 170 matches tracked 100 matches in 30 days
ELO ▲ 137
2,134
30-day peak: 2,164
Rank EU
#164,490
Sweden #4,203 in Sweden
Last updated:
Next update possible in 13m 55s

How does biceps3000 play?

Rating 1.02 (from 120 matches) K/R 0.71 ADR 75.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ELO +115
= Stayed the same
ADR at 77.0, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −113 ELO
44 matches · 45% win rate
In match 4 of the day −21 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −26 ELO, win rate 38%
On Saturdays −42 ELO, win rate 44%

biceps3000 loses the most ELO in match 1 of the day: −113 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 67%
0.71 better than 37%
75.7 better than 26%
1.01 better than 46%
48% of 174 duels better than 34%
28% of 25 situations better than 22%
Anubis29
52% better than 49%
0.68 better than 22%
71.7 better than 8%
0.95 better than 22%
48% of 71 duels better than 30%
36% of 11 situations better than 46%
Dust 228
50% better than 44%
0.76 better than 60%
80.7 better than 48%
1.06 better than 60%
55% of 87 duels better than 71%
53% of 17 situations better than 86%
Inferno21
62% better than 78%
0.74 better than 57%
74.7 better than 22%
1.08 better than 67%
59% of 58 duels better than 83%
67% of 12 situations better than 97%
Ancient11
64% -
0.63 -
69.2 -
0.88-
44% of 52 duels -
14% of 7 situations -
Cache9
33% -
0.82 -
87.1 -
1.12-
59% of 41 duels -
25% of 8 situations -
Nuke7
57% -
0.77 -
81.6 -
1.07-
32% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How biceps3000 plays

Across 170 matches biceps3000 averages K/R 0.71 and ADR 75.9; the rating across the 120 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 47 of 120 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. biceps3000 loses the most ELO in match 1 of the day (−113 ELO, win rate 45%). Things go best on Inferno (+124 ELO, win rate 62%). From match no. 5 of the day on, things go best: 67% win rate, +83 ELO. Improved over the last three months: K/R +0.06, ELO +115. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 77.0, Win rate at 54%. Last 30 days: 100 matches, win rate 50%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.