bibiss25

Poland
On FACEIT since 2024 115 matches tracked 44 matches in 30 days
Last updated:

How does bibiss25 play?

Rating 0.92 K/R 0.64 ADR 69.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 4% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.1%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 5%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 18x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.2 · Ø 4.0 better than 55%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether bibiss25 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +5 ELO
27 matches · 48% win rate
Between 0:00 and 6:00 +117 ELO, win rate 52%
On Saturdays −13 ELO, win rate 48%

bibiss25 loses the most ELO in match 2 of the day: +5 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.34 · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 60%
0.64 better than 16%
69.9 better than 11%
0.91 better than 23%
51% of 142 duels better than 60%
33% of 30 situations better than 40%
Ancient25
64% better than 87%
0.62 better than 11%
68.0 better than 6%
0.91 better than 31%
53% of 79 duels better than 74%
60% of 15 situations better than 91%
Nuke14
57% -
0.68 -
73.6 -
0.94-
36% of 47 duels -
54% of 13 situations -
Cache11
55% -
0.62 -
67.1 -
0.87-
37% of 30 duels -
75% of 4 situations -
Anubis10
70% -
0.71 -
75.6 -
1.04-
45% of 31 duels -
36% of 14 situations -
Dust 27
43% -
0.65 -
65.4 -
0.93-
33% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bibiss25 plays

Across 115 matches bibiss25 averages K/R 0.64, ADR 69.9 and a rating of 0.92. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 33 of 115 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. bibiss25 loses the most ELO in match 2 of the day (+5 ELO, win rate 48%). Things go best in match 1 of the day (+252 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, +105 ELO. Last 30 days: 44 matches, win rate 50%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.