bialass__

Poland
On FACEIT since 2023 137 matches tracked 23 matches in 30 days
Last updated:

How does bialass__ play?

Rating 0.99 K/R 0.72 ADR 77.7 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.2
Knife kills 2 in 137 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 20x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +347
= Stayed the same
ADR at 77.2
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
57 matches · 60% win rate
On Inferno −18 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −72 ELO, win rate 43%
On Fridays +25 ELO, win rate 44%

bialass__ loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 83%
0.73 better than 46%
81.2 better than 53%
1.03 right on the average
47% of 230 duels better than 26%
47% of 30 situations better than 76%
Ancient23
52% better than 47%
0.75 better than 53%
77.0 better than 27%
1.04 better than 55%
53% of 106 duels better than 60%
35% of 17 situations better than 47%
Dust 222
27% better than 1%
0.72 better than 41%
76.8 better than 28%
0.99 better than 36%
48% of 82 duels better than 33%
50% of 12 situations better than 81%
Inferno21
43% better than 20%
0.68 better than 17%
72.2 better than 9%
0.93 better than 13%
55% of 73 duels better than 57%
29% of 7 situations better than 23%
Anubis10
60% -
0.72 -
76.8 -
0.96-
51% of 51 duels -
60% of 5 situations -
Nuke3
0% -
0.57 -
64.0 -
0.84-
9% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bialass__ plays

Across 137 matches bialass__ averages K/R 0.72, ADR 77.7 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 44 of 137 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 111 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. bialass__ loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best on Ancient (+2 ELO, win rate 52%). Improved over the last three months: Win rate +8 pp, ELO +347. Got weaker: K/R −0.04, Rating −0.06, Headshots −3 pp. Unchanged in recent months: ADR at 77.2. Last 30 days: 23 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.