bezumie67

Russia
On FACEIT since 2021 116 matches tracked 48 matches in 30 days
ELO ▲ 398
2,550
30-day peak: 2,550
Rank EU
#44,285
Russia #12,657 in Russia
Last updated:

How does bezumie67 play?

Rating 1.06 (from 92 matches) K/R 0.75 ADR 83.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 92 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.2
Knife kills 4 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 5 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 85%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.7, Headshots +4 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
55 matches · 53% win rate
On Dust 2 −25 ELO
21 matches · 43% win rate
On Sundays −25 ELO, win rate 44%

bezumie67 loses the most ELO on Mirage: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% right on the average
0.77 better than 59%
85.8 better than 70%
1.07 better than 58%
49% of 205 duels better than 32%
39% of 31 situations better than 53%
Dust 221
43% better than 18%
0.68 better than 19%
77.0 better than 27%
0.98 better than 27%
43% of 75 duels better than 11%
30% of 10 situations better than 25%
Ancient15
60% better than 74%
0.77 better than 58%
78.9 better than 33%
1.16-
47% of 58 duels better than 26%
50% of 6 situations better than 77%
Anubis14
57% -
0.72 -
83.5 -
1.08-
54% of 48 duels -
50% of 6 situations -
Inferno4
75% -
0.83 -
90.1 -
1.03-
53% of 17 duels -
0% of 3 situations -
Nuke4
50% -
0.89 -
91.3 -
1.14-
52% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bezumie67 plays

Across 116 matches bezumie67 averages K/R 0.75 and ADR 83.1; the rating across the 92 rated matches is 1.06. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 43 of 92 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. bezumie67 loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best from match 5 of the day (−30 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −30 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.7, Headshots +4 pp, ELO +151. Got weaker: Win rate −12 pp. Last 30 days: 48 matches, win rate 60%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.