bezumie100

Greece
On FACEIT since 2021 191 matches tracked 40 matches in 30 days
Last updated:

How does bezumie100 play?

Rating 1.00 K/R 0.72 ADR 76.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 191 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.5
Knife kills 4 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 17x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +238
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
34 matches · 44% win rate
On Nuke −26 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +35 ELO, win rate 46%
On Sundays −10 ELO, win rate 39%

bezumie100 loses the most ELO in match 2 of the day: −29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Nuke
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 72%
0.70 better than 36%
74.7 better than 25%
0.97 better than 36%
49% of 309 duels better than 41%
41% of 73 situations better than 59%
Ancient47
55% better than 68%
0.75 better than 59%
81.1 better than 52%
1.01 right on the average
49% of 172 duels better than 41%
25% of 28 situations better than 21%
Nuke29
45% better than 21%
0.73 better than 38%
76.5 better than 26%
1.04 right on the average
53% of 124 duels better than 56%
26% of 23 situations better than 21%
Inferno20
50% better than 45%
0.72 better than 54%
76.0 better than 32%
1.00 right on the average
47% of 78 duels better than 32%
30% of 10 situations better than 31%
Cache5
40% -
0.84 -
85.0 -
1.17-
70% of 20 duels -
0% of 1 situations -
Dust 23
0% -
0.56 -
66.4 -
0.67-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bezumie100 plays

Across 191 matches bezumie100 averages K/R 0.72, ADR 76.9 and a rating of 1.00. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 86 matches. In 69 of 191 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 121 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. bezumie100 loses the most ELO in match 2 of the day (−29 ELO, win rate 44%). Things go best on Mirage (+189 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +165 ELO. Improved over the last three months: Win rate +5 pp, ELO +238. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.0. Last 30 days: 40 matches, win rate 60%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.