bezieh

Netherlands
On FACEIT since 2026 229 matches tracked 124 matches in 30 days
ELO ▲ 184
2,505
30-day peak: 2,505
Rank EU
#52,055
Netherlands #294 in Netherlands
Last updated:

How does bezieh play?

Rating 1.10 K/R 0.79 ADR 82.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.5
Knife kills 2 in 229 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 47x 4K, 2 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +392
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 82.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −95 ELO
25 matches · 36% win rate
On Ancient −72 ELO
31 matches · 58% win rate
Between 18:00 and 24:00 −38 ELO, win rate 47%
On Tuesdays +41 ELO, win rate 40%

bezieh loses the most ELO on Nuke: −95 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% right on the average
0.82 better than 80%
88.0 better than 79%
1.13 better than 75%
58% of 375 duels better than 81%
36% of 39 situations better than 44%
Mirage69
49% better than 34%
0.76 better than 55%
79.3 better than 40%
1.06 better than 55%
55% of 330 duels better than 69%
35% of 37 situations better than 37%
Ancient31
58% better than 66%
0.77 better than 55%
77.2 better than 22%
1.08 better than 59%
56% of 133 duels better than 70%
35% of 20 situations better than 42%
Nuke25
36% better than 6%
0.80 better than 65%
81.3 better than 42%
1.15 better than 72%
57% of 144 duels better than 72%
13% of 16 situations better than 4%
Cache17
65% -
0.84 -
89.0 -
1.17-
56% of 96 duels -
0% of 5 situations -
Inferno10
70% -
0.74 -
78.9 -
1.02-
63% of 48 duels -
25% of 4 situations -
Anubis7
86% -
0.83 -
84.3 -
1.22-
55% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bezieh plays

Across 229 matches bezieh averages K/R 0.79, ADR 82.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 118 of 229 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 199 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. bezieh loses the most ELO on Nuke (−95 ELO, win rate 36%). Things go best in match 1 of the day (+131 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +131 ELO. Improved over the last three months: Win rate +7 pp, ELO +392. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 82.8. Last 30 days: 124 matches, win rate 53%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.