bezait

Russia
On FACEIT since 2022 291 matches tracked 96 matches in 30 days
ELO ▼ 126
2,522
30-day peak: 2,648
Rank EU
#48,932
Russia #14,052 in Russia
Last updated:

How does bezait play?

Rating 1.13 K/R 0.81 ADR 82.5 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 291 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 39%+27 pp · Ø 12% better than 99%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.6
Knife kills 8 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 47x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.02−0.28 · Ø 0.30 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.5, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −315

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −203 ELO
78 matches · 46% win rate
In match 1 of the day −90 ELO
61 matches · 44% win rate
Between 12:00 and 18:00 +27 ELO, win rate 46%
On Mondays ±0 ELO, win rate 42%

bezait loses the most ELO on Mirage: −203 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
54% better than 53%
0.85 better than 87%
86.4 better than 74%
1.20 better than 87%
63% of 452 duels better than 94%
27% of 62 situations better than 19%
Mirage78
46% better than 23%
0.84 better than 86%
84.0 better than 63%
1.16 better than 83%
60% of 377 duels better than 90%
35% of 52 situations better than 37%
Ancient54
67% better than 89%
0.80 better than 70%
80.0 better than 36%
1.15 better than 80%
62% of 204 duels better than 93%
39% of 38 situations better than 53%
Anubis54
39% better than 11%
0.76 better than 56%
80.6 better than 45%
1.03 better than 44%
56% of 259 duels better than 71%
22% of 32 situations better than 13%
Inferno11
55% -
0.76 -
81.6 -
1.08-
52% of 58 duels -
60% of 5 situations -
Nuke8
38% -
0.62 -
66.2 -
0.85-
40% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bezait plays

Across 291 matches bezait averages K/R 0.81, ADR 82.5 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 54 matches. In 142 of 291 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 212 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: June 2026 at 1.27. bezait loses the most ELO on Mirage (−203 ELO, win rate 46%). Things go best in match 3 of the day (+50 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +50 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.5, Win rate +9 pp. Got weaker: Headshots −3 pp, ELO −315. Last 30 days: 96 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.