beyondL1mits

Brazil
151 matches tracked 15 matches in 30 days
Last updated:

How does beyondL1mits play?

Rating 1.01 (from 26 matches) K/R 0.80 ADR 89.1 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 54%+4 pp better than 79%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 82%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.06 better than 68%
Pistol kills per match 4.6
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.7+0.4 better than 90%
4Ks and aces 21x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 76%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.43+0.15 better than 85%
Rounds with a death 76%+4.0 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.9, Win rate −19 pp, ELO −390

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.77 (at the start 0.84).

Patterns

From the last 151 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −77 ELO
42 matches · 48% wins
On Dust 2 −10 ELO
45 matches · 53% wins
On Inferno −3 ELO
21 matches · 48% wins

beyondL1mits loses the most ELO on Mirage: −77 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 58%
0.84 better than 92%
95.8 better than 97%
1.10–
57% of 248 duels better than 83%
30% of 27 situations better than 29%
Mirage42
48% better than 42%
0.75 better than 60%
82.2 better than 62%
0.99–
52% of 187 duels better than 59%
19% of 16 situations better than 8%
Inferno21
48% better than 33%
0.80 better than 81%
89.1 better than 87%
0.57–
56% of 108 duels better than 71%
17% of 12 situations better than 6%
Anubis18
56% better than 68%
0.79 better than 79%
87.6 better than 85%
1.11–
55% of 87 duels better than 76%
50% of 8 situations better than 79%
Nuke10
40% –
0.86 –
91.1 –
0.66–
51% of 39 duels –
33% of 3 situations –
Ancient8
63% –
0.83 –
94.7 –
0.98–
64% of 50 duels –
67% of 3 situations –
Cache5
20% –
0.75 –
79.3 –
0.77–
60% of 30 duels –
29% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How beyondL1mits plays

Across 151 matches beyondL1mits averages K/R 0.80 and ADR 89.1; the rating across the 26 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 89.1. That is better than 93% of players on level 9. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 9. On average 18.2 kills per match, 54% of them headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 10 of 26 matches the rating was 1.10 or higher (38%), in 12 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. beyondL1mits loses the most ELO on Mirage (−77 ELO, win rate 48%). Things go best in match 1 of the day (+66 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −5.9, Win rate −19 pp, ELO −390. Last 30 days: 15 matches, win rate 47%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.