beyinsizoc

Turkey
104 matches tracked 76 matches in 30 days
Last updated:

How does beyinsizoc play?

Rating 1.04 K/R 0.76 ADR 80.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 15%+4 pp · Ø 11% better than 69%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 1.9

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.7%+2.0 pp · Ø 12.7% better than 92%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 75%
MVPs per match 2.6+0.5 · Ø 2.1 better than 93%
4Ks and aces 18x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 6%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether beyinsizoc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −77 ELO
41 matches · 44% win rate
On Dust 2 −15 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 −15 ELO, win rate 43%
On Thursdays +41 ELO, win rate 35%

beyinsizoc loses the most ELO from match 5 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
44% better than 33%
0.78 better than 85%
81.2 better than 66%
1.06 better than 81%
46% of 164 duels better than 33%
29% of 21 situations better than 26%
Mirage22
50% right on the average
0.72 better than 59%
76.2 better than 42%
1.01 better than 64%
48% of 107 duels better than 43%
44% of 9 situations better than 68%
Anubis21
57% better than 75%
0.82 better than 93%
86.8 better than 87%
1.10 better than 88%
48% of 111 duels better than 41%
36% of 14 situations better than 48%
Ancient9
33% -
0.75 -
76.9 -
0.96-
46% of 37 duels -
50% of 4 situations -
Inferno7
71% -
0.74 -
77.4 -
0.99-
57% of 35 duels -
67% of 6 situations -
Cache3
67% -
0.63 -
72.6 -
0.88-
71% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beyinsizoc plays

Across 104 matches beyinsizoc averages K/R 0.76, ADR 80.1 and a rating of 1.04. Biggest strength: Rating at 1.04, better than 82% of level 5 players. Most room to improve: Utility damage per round at 1.6, better than only 6% of level 5 players. Averages 17.3 kills per match with 40% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 45 of 104 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 2 aces. beyinsizoc loses the most ELO from match 5 of the day (−77 ELO, win rate 44%). Things go best in match 1 of the day (+47 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +47 ELO. Last 30 days: 76 matches, win rate 47%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.