bev

CA
123 matches tracked 29 matches in 30 days
ELO ▲ 33
2,106
30-day peak: 2,200
Rank NA ▼ 653 places
#5,561
CA #618 in CA
30 days · prev. #4,908 · best #4,636
Last updated:

How does bev play?

Rating 0.91 (from 103 matches) K/R 0.67 ADR 76.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 35%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.91−0.09 · Ø 1.00 better than 10%
Pistol kills per match 2.9
Knife kills 7 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 8%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 12x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.22, ADR −8.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.72).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
42 matches · 45% win rate
On Mirage −29 ELO
23 matches · 43% win rate
On Wednesdays −47 ELO, win rate 36%

bev loses the most ELO in match 1 of the day: −66 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
46% better than 30%
0.71 better than 37%
80.1 better than 49%
0.95 better than 23%
49% of 166 duels better than 38%
41% of 17 situations better than 59%
Mirage23
43% better than 20%
0.61 better than 5%
72.6 better than 14%
0.82 better than 2%
39% of 93 duels better than 4%
29% of 14 situations better than 26%
Ancient21
62% better than 81%
0.67 better than 16%
80.6 better than 46%
0.83-
47% of 90 duels better than 25%
43% of 7 situations better than 60%
Dust 218
50% better than 43%
0.66 better than 16%
75.0 better than 22%
0.95-
47% of 81 duels better than 27%
33% of 3 situations better than 39%
Nuke13
46% -
0.64 -
72.1 -
0.89-
35% of 66 duels -
38% of 13 situations -
Cache11
64% -
0.74 -
81.1 -
0.95-
53% of 40 duels -
38% of 8 situations -
Inferno10
50% -
0.66 -
71.1 -
0.93-
55% of 56 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bev plays

Across 123 matches bev averages K/R 0.67 and ADR 76.7; the rating across the 103 rated matches is 0.91. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 28 of 103 matches the rating was 1.10 or higher (27%), in 53 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. bev loses the most ELO in match 1 of the day (−66 ELO, win rate 45%). Things go best in match 2 of the day (+90 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +90 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.22, ADR −8.0. Unchanged in recent months: Win rate at 52%. Last 30 days: 29 matches, win rate 66%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.