betiM

Costa Rica
On FACEIT since 2022 193 matches tracked 62 matches in 30 days
Last updated:

How does betiM play?

Rating 1.08 K/R 0.79 ADR 82.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.2
Knife kills 5 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 22x 4K, 5 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 83.4, Headshots at 63%, Win rate at 46%
▼ Got worse
ELO −231

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
52 matches · 40% win rate
On Ancient −30 ELO
28 matches · 64% win rate
Between 12:00 and 18:00 −59 ELO, win rate 33%
On Sundays ±0 ELO, win rate 38%

betiM loses the most ELO from match 5 of the day: −58 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 26%
0.80 better than 75%
85.6 better than 72%
1.07 better than 63%
55% of 314 duels better than 70%
31% of 36 situations better than 29%
Dust 245
40% better than 13%
0.78 better than 66%
78.7 better than 36%
1.06 better than 56%
49% of 167 duels better than 35%
27% of 26 situations better than 21%
Ancient28
64% better than 85%
0.89 better than 94%
90.4 better than 86%
1.23 better than 93%
52% of 143 duels better than 53%
50% of 8 situations better than 77%
Anubis23
52% better than 48%
0.82 better than 82%
87.6 better than 81%
1.10 better than 70%
52% of 102 duels right on the average
53% of 15 situations better than 85%
Cache14
21% -
0.69 -
73.1 -
0.95-
55% of 69 duels -
75% of 4 situations -
Inferno13
46% -
0.79 -
78.4 -
1.08-
46% of 48 duels -
38% of 8 situations -
Nuke10
40% -
0.64 -
69.9 -
0.87-
29% of 35 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How betiM plays

Across 193 matches betiM averages K/R 0.79, ADR 82.7 and a rating of 1.08. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 17.4 kills per match with 63% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 81 of 193 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. betiM loses the most ELO from match 5 of the day (−58 ELO, win rate 40%). Things go best on Mirage (+108 ELO, win rate 46%). Match no. 4 of the day goes best: 54% win rate, +50 ELO. Got weaker: ELO −231. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 83.4, Headshots at 63%, Win rate at 46%. Last 30 days: 62 matches, win rate 50%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.