bet_goris

Russia
On FACEIT since 2021 204 matches tracked 56 matches in 30 days
Last updated:

How does bet_goris play?

Rating 1.19 (from 174 matches) K/R 0.86 ADR 89.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 174 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.7
Knife kills 1 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 93%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 44x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.14, Headshots +2 pp, Win rate +8 pp, ELO +222
= Stayed the same
K/R at 0.87, ADR at 89.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +66 ELO, win rate 49%
On Saturdays +50 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
51% better than 40%
0.89 better than 93%
92.2 better than 90%
1.20 better than 88%
56% of 358 duels better than 73%
35% of 40 situations better than 38%
Dust 256
57% better than 65%
0.84 better than 84%
86.6 better than 73%
1.17 better than 81%
51% of 195 duels better than 43%
27% of 30 situations better than 19%
Ancient27
52% better than 43%
0.85 better than 86%
91.4 better than 87%
1.20 better than 88%
49% of 97 duels better than 32%
28% of 18 situations better than 24%
Anubis15
60% better than 71%
0.73 better than 39%
79.4 better than 37%
0.99-
44% of 66 duels better than 11%
50% of 8 situations better than 77%
Cache12
50% -
0.87 -
89.6 -
1.31-
44% of 34 duels -
0% of 1 situations -
Nuke12
83% -
0.89 -
87.2 -
1.25-
61% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bet_goris plays

Across 204 matches bet_goris averages K/R 0.86 and ADR 89.1; the rating across the 174 rated matches is 1.19. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 57% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 102 of 174 matches the rating was 1.10 or higher (59%), in 44 it was below 0.90. In 129 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. Things go best on Mirage (+57 ELO, win rate 51%). Match no. 4 of the day goes best: 73% win rate, +44 ELO. Improved over the last three months: Rating +0.14, Headshots +2 pp, Win rate +8 pp, ELO +222. Unchanged in recent months: K/R at 0.87, ADR at 89.9. Last 30 days: 56 matches, win rate 68%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.