bessjson

Russia
On FACEIT since 2022 187 matches tracked 49 matches in 30 days
ELO ▲ 230
2,176
30-day peak: 2,176
Rank EU
#145,159
Russia #37,603 in Russia
Last updated:

How does bessjson play?

Rating 0.90 (from 157 matches) K/R 0.66 ADR 76.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 1.9
Knife kills 3 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 8.5+4.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08
= Stayed the same
ADR at 76.4
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
34 matches · 59% win rate
In match 3 of the day −2 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 −25 ELO, win rate 46%
On Tuesdays −23 ELO, win rate 45%

bessjson loses the most ELO on Ancient: −54 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 69%
0.66 better than 15%
79.3 better than 44%
0.89 better than 9%
43% of 230 duels better than 11%
50% of 22 situations better than 82%
Dust 239
38% better than 10%
0.63 better than 8%
72.0 better than 10%
0.89 better than 9%
42% of 100 duels better than 10%
25% of 16 situations better than 17%
Ancient34
59% better than 71%
0.70 better than 29%
80.2 better than 43%
0.94 better than 22%
48% of 110 duels better than 32%
46% of 13 situations better than 75%
Anubis32
47% better than 34%
0.70 better than 32%
79.2 better than 42%
0.98 better than 34%
46% of 71 duels better than 21%
52% of 21 situations better than 85%
Nuke12
42% -
0.65 -
70.7 -
0.88-
36% of 25 duels -
67% of 6 situations -
Cache9
67% -
0.67 -
76.4 -
0.86-
29% of 21 duels -
60% of 5 situations -
Inferno6
67% -
0.43 -
60.9 -
0.55-
26% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bessjson plays

Across 187 matches bessjson averages K/R 0.66 and ADR 76.5; the rating across the 157 rated matches is 0.90. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 37 of 157 matches the rating was 1.10 or higher (24%), in 87 it was below 0.90. In 132 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. bessjson loses the most ELO on Ancient (−54 ELO, win rate 59%). Things go best on Mirage (+47 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Rating +0.08. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: ADR at 76.4. Last 30 days: 49 matches, win rate 49%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.