besha133

Bosnia & Herzegovina
On FACEIT since 2024 124 matches tracked 26 matches in 30 days
Last updated:

How does besha133 play?

Rating 0.92 (from 84 matches) K/R 0.70 ADR 79.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.4
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 7x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.54+0.28 · Ø 0.26 better than 95%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +236
= Stayed the same
ADR at 78.8
▼ Got worse
K/R −0.05, Rating −0.22, Headshots −9 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
27 matches · 56% win rate
On Ancient −50 ELO
35 matches · 57% win rate
On Saturdays +24 ELO, win rate 38%

besha133 loses the most ELO on Anubis: −52 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Vertigo
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 74%
0.72 right on the average
83.6 better than 71%
0.93 better than 27%
50% of 155 duels right on the average
18% of 17 situations better than 8%
Anubis27
56% better than 64%
0.66 better than 20%
76.2 better than 31%
0.92 better than 22%
46% of 110 duels better than 27%
50% of 6 situations better than 80%
Dust 226
46% better than 34%
0.73 better than 57%
82.8 better than 70%
1.00 right on the average
56% of 71 duels better than 84%
54% of 13 situations better than 88%
Inferno25
44% better than 28%
0.67 better than 30%
76.4 better than 35%
0.84 better than 9%
49% of 68 duels better than 45%
50% of 10 situations better than 76%
Vertigo4
25% -
0.70 -
85.1 -
0.99-
53% of 19 duels -
100% of 1 situations -
Cache3
0% -
0.67 -
60.7 -
0.92-
38% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How besha133 plays

Across 124 matches besha133 averages K/R 0.70 and ADR 79.2; the rating across the 84 rated matches is 0.92. Biggest strength: Utility damage per round at 5.7, better than 84% of level 7 players. Most room to improve: Rating at 0.92, better than only 18% of level 7 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 20 of 84 matches the rating was 1.10 or higher (24%), in 41 it was below 0.90. In 83 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.92. besha133 loses the most ELO on Anubis (−52 ELO, win rate 56%). Things go best on Inferno (+45 ELO, win rate 44%). From match no. 5 of the day on, things go best: 70% win rate, −28 ELO. Improved over the last three months: Win rate +7 pp, ELO +236. Got weaker: K/R −0.05, Rating −0.22, Headshots −9 pp. Unchanged in recent months: ADR at 78.8. Last 30 days: 26 matches, win rate 46%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.