besex

Czech Republic
179 matches tracked 32 matches in 30 days
Last updated:

How does besex play?

Rating 0.97 K/R 0.69 ADR 73.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 13%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 21x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +244
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.0, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
40 matches · 53% win rate
In match 1 of the day +6 ELO
44 matches · 41% win rate
Between 0:00 and 6:00 −51 ELO, win rate 42%
On Tuesdays −2 ELO, win rate 42%

besex loses the most ELO on Inferno: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 57%
0.73 better than 54%
76.7 better than 36%
1.03 better than 60%
52% of 201 duels better than 60%
55% of 33 situations better than 89%
Inferno40
53% better than 56%
0.72 better than 57%
77.0 better than 41%
1.00 better than 57%
46% of 134 duels better than 26%
47% of 19 situations better than 73%
Anubis30
40% better than 18%
0.69 better than 41%
73.0 better than 20%
0.97 better than 47%
43% of 89 duels better than 17%
45% of 22 situations better than 73%
Cache19
42% -
0.61 -
64.9 -
0.86-
35% of 49 duels -
25% of 8 situations -
Ancient13
54% -
0.64 -
72.2 -
0.90-
45% of 49 duels -
29% of 7 situations -
Dust 212
42% -
0.63 -
69.6 -
0.87-
39% of 49 duels -
20% of 10 situations -
Nuke8
50% -
0.72 -
76.8 -
0.95-
50% of 30 duels -
17% of 6 situations -
Vertigo3
33% -
0.59 -
60.0 -
0.79-
50% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How besex plays

Across 179 matches besex averages K/R 0.69, ADR 73.8 and a rating of 0.97. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 56 of 179 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. besex loses the most ELO on Inferno (−30 ELO, win rate 53%). Things go best on Mirage (+36 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, −59 ELO. Improved over the last three months: ELO +244. Got weaker: K/R −0.08, Rating −0.12, ADR −8.0, Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 32 matches, win rate 44%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.