berti1128

Kosovo
173 matches tracked 32 matches in 30 days
Last updated:

How does berti1128 play?

Rating 1.01 (from 132 matches) K/R 0.73 ADR 84.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.1
Knife kills 8 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 79%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.56+0.30 · Ø 0.26 better than 96%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +9.6, Win rate +4 pp, ELO +163
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −64 ELO
25 matches · 36% win rate
On Ancient −15 ELO
29 matches · 45% win rate
On Tuesdays −71 ELO, win rate 33%

berti1128 loses the most ELO in match 4 of the day: −64 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 33%
0.79 better than 84%
86.7 better than 86%
1.07 better than 79%
52% of 137 duels better than 63%
18% of 17 situations better than 7%
Dust 239
44% better than 29%
0.72 right on the average
83.8 better than 74%
1.02 better than 60%
53% of 166 duels better than 68%
41% of 27 situations better than 59%
Ancient29
45% better than 30%
0.80 better than 85%
91.9 better than 96%
1.09 better than 81%
52% of 165 duels better than 62%
73% of 15 situations better than 99%
Anubis26
54% better than 58%
0.71 right on the average
82.2 better than 67%
0.96 better than 35%
53% of 79 duels better than 63%
31% of 13 situations better than 30%
Inferno20
45% better than 31%
0.66 better than 25%
77.0 better than 39%
0.92-
49% of 59 duels better than 45%
17% of 6 situations better than 8%
Cache11
73% -
0.70 -
81.4 -
0.96-
53% of 32 duels -
20% of 5 situations -
Nuke7
43% -
0.63 -
72.0 -
0.80-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berti1128 plays

Across 173 matches berti1128 averages K/R 0.73 and ADR 84.2; the rating across the 132 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 84.2, better than 84% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 22% of level 7 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 46 of 132 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 111 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. berti1128 loses the most ELO in match 4 of the day (−64 ELO, win rate 36%). Things go best from match 5 of the day (+56 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +49 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +9.6, Win rate +4 pp, ELO +163. Unchanged in recent months: Headshots at 41%. Last 30 days: 32 matches, win rate 56%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.