bertflame

Germany
On FACEIT since 2024 169 matches tracked 27 matches in 30 days
Last updated:

How does bertflame play?

Rating 0.99 K/R 0.74 ADR 78.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 7

Compared with 959 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 62%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.9
Knife kills 11 in 169 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 65%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 52%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 28x 4K, 2 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 4%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 12%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, ELO +166
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 78.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
44 matches · 45% win rate
On Mirage −72 ELO
49 matches · 47% win rate
On Sundays −23 ELO, win rate 36%

bertflame loses the most ELO on Dust 2: −140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 38%
0.79 better than 82%
85.6 better than 83%
1.06 better than 72%
55% of 238 duels better than 78%
30% of 30 situations better than 29%
Dust 244
45% better than 31%
0.66 better than 20%
72.4 better than 15%
0.88 better than 11%
44% of 195 duels better than 18%
29% of 24 situations better than 24%
Anubis26
42% better than 24%
0.76 better than 73%
76.7 better than 37%
1.02 better than 62%
53% of 129 duels better than 69%
39% of 18 situations better than 58%
Ancient23
61% better than 83%
0.74 better than 61%
78.3 better than 43%
1.01 better than 59%
51% of 94 duels better than 61%
30% of 10 situations better than 27%
Inferno13
46% -
0.75 -
79.6 -
1.00-
54% of 54 duels -
0% of 4 situations -
Cache8
38% -
0.72 -
77.2 -
1.02-
50% of 22 duels -
50% of 4 situations -
Nuke5
20% -
0.75 -
75.8 -
1.02-
58% of 19 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bertflame plays

Across 169 matches bertflame averages K/R 0.74, ADR 78.6 and a rating of 0.99. Biggest strength: Headshot rate at 51%, better than 77% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 61 of 169 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 111 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. bertflame loses the most ELO on Dust 2 (−140 ELO, win rate 45%). Things go best on Ancient (+26 ELO, win rate 61%). Improved over the last three months: Headshots +6 pp, ELO +166. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 78.8. Last 30 days: 27 matches, win rate 48%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.