berlinoz

Lebanon
173 matches tracked
Last updated:

How does berlinoz play?

Rating 1.01 K/R 0.73 ADR 78.7 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
AWPerMulti-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 49%+1 pp · Ø 48% better than 56%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (43%).

Headshot rate 35%−8 pp · Ø 43% better than 14%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.00+0.06 · Ø 0.94 better than 77%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so clearly above the average (12.4%).

2K rounds 13.5%+1.1 pp · Ø 12.4% better than 78%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 71%
MVPs per match 2.2+0.1 · Ø 2.1 better than 74%
4Ks and aces 28x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 4.3+0.7 · Ø 3.6 better than 63%
Enemies flashed per round 0.16−0.07 · Ø 0.23 better than 30%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether berlinoz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
70 matches · 61% win rate
On Anubis −53 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −19 ELO, win rate 43%
On Tuesdays −96 ELO, win rate 47%

berlinoz loses the most ELO on Dust 2: −141 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
61% better than 87%
0.74 better than 77%
78.1 better than 58%
1.05 better than 83%
50% of 311 duels better than 58%
46% of 48 situations better than 72%
Mirage29
41% better than 26%
0.67 better than 39%
73.2 better than 31%
0.93 better than 41%
41% of 119 duels better than 11%
37% of 19 situations better than 49%
Anubis21
52% better than 54%
0.77 better than 84%
81.2 better than 70%
1.06 better than 84%
50% of 111 duels better than 58%
64% of 14 situations better than 96%
Cache21
43% -
0.77 -
84.0 -
1.05-
48% of 102 duels -
29% of 21 situations -
Ancient20
55% better than 71%
0.70 better than 55%
76.7 better than 49%
0.94 right on the average
51% of 90 duels better than 63%
40% of 15 situations better than 61%
Inferno9
44% -
0.79 -
87.4 -
1.04-
62% of 60 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berlinoz plays

Across 173 matches berlinoz averages K/R 0.73, ADR 78.7 and a rating of 1.01. Biggest strength: Rating at 1.01, better than 78% of level 4 players. Most room to improve: Headshot rate at 35%, better than only 14% of level 4 players. Averages 16.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 61% win rate in 70 matches. In 66 of 173 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 135 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. berlinoz loses the most ELO on Dust 2 (−141 ELO, win rate 61%). Things go best on Mirage (+30 ELO, win rate 41%). Match no. 3 of the day goes best: 70% win rate, −29 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.