berkerry

Germany
On FACEIT since 2019 296 matches tracked 67 matches in 30 days
Last updated:

How does berkerry play?

Rating 1.07 K/R 0.75 ADR 80.7 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +7 pp, ELO +562
= Stayed the same
Rating at 1.07, ADR at 81.3, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −238 ELO
70 matches · 40% win rate
On Dust 2 −131 ELO
98 matches · 55% win rate
On Saturdays +1 ELO, win rate 44%

berkerry loses the most ELO in match 2 of the day: −238 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Cache
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
55% better than 57%
0.77 better than 61%
81.1 better than 49%
1.10 better than 66%
54% of 417 duels better than 61%
35% of 66 situations better than 41%
Mirage91
47% better than 27%
0.75 right on the average
80.4 better than 45%
1.06 better than 55%
51% of 342 duels better than 45%
38% of 74 situations better than 46%
Anubis55
51% better than 45%
0.72 better than 36%
80.6 better than 45%
1.01 better than 38%
51% of 212 duels better than 42%
41% of 34 situations better than 56%
Inferno31
48% better than 26%
0.74 better than 38%
79.2 better than 28%
1.09 better than 47%
52% of 127 duels better than 32%
31% of 13 situations better than 28%
Cache15
53% -
0.86 -
89.5 -
1.20-
56% of 62 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berkerry plays

Across 296 matches berkerry averages K/R 0.75, ADR 80.7 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 98 matches. In 120 of 296 matches the rating was 1.10 or higher (41%), in 81 it was below 0.90. In 236 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. berkerry loses the most ELO in match 2 of the day (−238 ELO, win rate 40%). Things go best from match 5 of the day (+188 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, −60 ELO. Improved over the last three months: K/R +0.04, Headshots +7 pp, ELO +562. Unchanged in recent months: Rating at 1.07, ADR at 81.3, Win rate at 51%. Last 30 days: 67 matches, win rate 48%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.