berikzhanova

Kazakhstan
On FACEIT since 2024 66 matches tracked 25 matches in 30 days
ELO
2,387
Rank EU
#76,274
Kazakhstan #2,713 in Kazakhstan
Last updated:

How does berikzhanova play?

Rating 1.12 (from 45 matches) K/R 0.80 ADR 86.6 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.3
Knife kills 11 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 12x 4K, 2 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.31, ADR +10.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −11 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.89 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 92%
0.77 better than 62%
83.3 better than 61%
1.05-
53% of 72 duels better than 61%
33% of 6 situations better than 36%
Dust 216
56% better than 66%
0.80 better than 75%
87.9 better than 79%
1.05 better than 53%
55% of 93 duels better than 70%
22% of 9 situations better than 13%
Ancient9
78% -
0.75 -
83.8 -
1.19-
52% of 23 duels -
75% of 4 situations -
Inferno6
67% -
0.78 -
84.8 -
1.14-
57% of 14 duels -
100% of 1 situations -
Anubis5
80% -
0.99 -
99.1 -
1.40-
59% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berikzhanova plays

Across 66 matches berikzhanova averages K/R 0.80 and ADR 86.6; the rating across the 45 rated matches is 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 24 of 45 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 25 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.35. Things go best from match 5 of the day (±0 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate. Improved over the last three months: K/R +0.15, Rating +0.31, ADR +10.5. Got weaker: Headshots −7 pp, Win rate −11 pp. Last 30 days: 25 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.