berg64

Ukraine
233 matches tracked 26 matches in 30 days
Last updated:

How does berg64 play?

Rating 1.13 K/R 0.81 ADR 88.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8
Knife kills 3 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.3%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 33x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +10.3, Win rate +11 pp, ELO +223
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −25 ELO
34 matches · 47% win rate
On Mirage −12 ELO
80 matches · 53% win rate
Between 0:00 and 6:00 −57 ELO, win rate 47%
On Sundays −40 ELO, win rate 46%

berg64 loses the most ELO in match 4 of the day: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.40 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% right on the average
0.86 better than 89%
92.7 better than 91%
1.17 better than 83%
58% of 489 duels better than 82%
43% of 42 situations better than 65%
Dust 260
53% better than 48%
0.77 better than 58%
85.6 better than 69%
1.08 better than 56%
52% of 283 duels right on the average
26% of 19 situations better than 18%
Anubis43
53% better than 47%
0.84 better than 84%
92.0 better than 91%
1.16 better than 81%
60% of 202 duels better than 87%
57% of 14 situations better than 88%
Ancient24
50% better than 37%
0.72 better than 33%
81.6 better than 47%
1.01 better than 35%
48% of 87 duels better than 26%
20% of 10 situations better than 11%
Cache14
50% -
0.75 -
82.8 -
1.05-
46% of 63 duels -
50% of 4 situations -
Inferno11
45% -
0.87 -
92.3 -
1.24-
51% of 41 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berg64 plays

Across 233 matches berg64 averages K/R 0.81, ADR 88.9 and a rating of 1.13. Biggest strength: 3K rounds at 6.5%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Anubis with a 53% win rate in 43 matches. In 116 of 233 matches the rating was 1.10 or higher (50%), in 73 it was below 0.90. In 133 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. berg64 loses the most ELO in match 4 of the day (−25 ELO, win rate 47%). Things go best on Anubis (+48 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +46 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +10.3, Win rate +11 pp, ELO +223. Unchanged in recent months: Headshots at 57%. Last 30 days: 26 matches, win rate 58%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.