berQz1

Turkey
145 matches tracked
Last updated:

How does berQz1 play?

Rating 1.14 K/R 0.83 ADR 88.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 2%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.4
Knife kills 4 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 88%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 28x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 88.7
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −259

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
42 matches · 52% win rate
On Dust 2 −144 ELO
39 matches · 49% win rate
Between 12:00 and 18:00 −204 ELO, win rate 42%
On Mondays −202 ELO, win rate 36%

berQz1 loses the most ELO on Anubis: −180 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.31 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
52% better than 42%
0.83 better than 82%
88.5 better than 82%
1.13 better than 74%
58% of 234 duels better than 79%
33% of 24 situations better than 37%
Dust 239
49% better than 33%
0.79 better than 68%
86.0 better than 71%
1.08 better than 56%
53% of 187 duels better than 55%
33% of 24 situations better than 35%
Ancient28
54% better than 51%
0.88 better than 93%
94.0 better than 92%
1.21 better than 89%
58% of 158 duels better than 81%
36% of 14 situations better than 44%
Inferno21
48% better than 20%
0.85 better than 75%
90.2 better than 73%
1.22 better than 75%
53% of 98 duels better than 38%
53% of 17 situations better than 79%
Cache10
70% -
0.80 -
82.7 -
1.09-
58% of 50 duels -
25% of 4 situations -
Mirage5
20% -
0.90 -
88.6 -
1.23-
52% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berQz1 plays

Across 145 matches berQz1 averages K/R 0.83, ADR 88.7 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 76 of 145 matches the rating was 1.10 or higher (52%), in 36 it was below 0.90. In 84 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. berQz1 loses the most ELO on Anubis (−180 ELO, win rate 52%). Things go best on Ancient (+4 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, −58 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −259. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 88.7. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.