ber1q

Russia
188 matches tracked 42 matches in 30 days
ELO ▲ 31
2,004
30-day peak: 2,111
Rank EU
#241,871
Russia #51,142 in Russia
Last updated:

How does ber1q play?

Rating 1.09 (from 185 matches) K/R 0.80 ADR 86.7 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.3
Zeus kills1 in 188 matches
Knife kills 8 in 188 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 41x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +356
= Stayed the same
ADR at 85.8, Headshots at 47%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
24 matches · 46% win rate
From match 5 of the day −26 ELO
80 matches · 38% win rate
On Thursdays −94 ELO, win rate 33%

ber1q loses the most ELO on Ancient: −122 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 42%
0.82 better than 83%
89.1 better than 85%
1.13 better than 80%
51% of 281 duels right on the average
39% of 28 situations better than 54%
Dust 252
50% better than 44%
0.81 better than 82%
89.3 better than 87%
1.11 better than 76%
55% of 286 duels better than 70%
42% of 26 situations better than 62%
Ancient24
46% better than 29%
0.77 better than 63%
84.1 better than 66%
1.05 better than 58%
53% of 106 duels better than 60%
67% of 15 situations better than 97%
Anubis23
48% better than 40%
0.75 better than 57%
80.8 better than 52%
1.02 better than 48%
51% of 124 duels right on the average
27% of 11 situations better than 24%
Inferno15
33% better than 6%
0.80 better than 72%
83.6 better than 59%
1.08-
58% of 80 duels better than 72%
33% of 9 situations better than 32%
Nuke13
31% -
0.82 -
88.3 -
1.09-
52% of 60 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ber1q plays

Across 188 matches ber1q averages K/R 0.80 and ADR 86.7; the rating across the 185 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 86.7, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 50% win rate in 52 matches. In 89 of 185 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 127 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. ber1q loses the most ELO on Ancient (−122 ELO, win rate 46%). Things go best on Dust 2 (+92 ELO, win rate 50%). Match no. 4 of the day goes best: 76% win rate, +88 ELO. Improved over the last three months: Win rate +4 pp, ELO +356. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 85.8, Headshots at 47%. Last 30 days: 42 matches, win rate 43%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.