ber1k-

Ukraine
158 matches tracked 23 matches in 30 days
Last updated:

How does ber1k- play?

Rating 1.12 K/R 0.80 ADR 86.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.14+0.17 · Ø 0.97 better than 91%
Pistol kills per match 2.3
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether ber1k- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
27 matches · 37% win rate
On Ancient −22 ELO
34 matches · 59% win rate
On Saturdays +1 ELO, win rate 44%

ber1k- loses the most ELO on Mirage: −54 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 55%
0.83 better than 91%
89.3 better than 89%
1.17 better than 92%
54% of 226 duels better than 71%
32% of 41 situations better than 35%
Anubis35
54% better than 61%
0.77 better than 73%
82.7 better than 67%
1.08 better than 75%
48% of 137 duels better than 38%
52% of 27 situations better than 82%
Ancient34
59% better than 75%
0.84 better than 91%
88.1 better than 87%
1.18 better than 91%
68% of 96 duels better than 99%
30% of 23 situations better than 31%
Mirage27
37% better than 9%
0.73 right on the average
83.0 better than 66%
0.98 better than 40%
58% of 86 duels better than 88%
53% of 15 situations better than 87%
Cache4
25% -
0.74 -
76.4 -
1.08-
58% of 12 duels -
-
Inferno3
67% -
0.78 -
92.6 -
1.08-
78% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ber1k- plays

Across 158 matches ber1k- averages K/R 0.80, ADR 86.1 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 92% of level 8 players. Averages 16.8 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 78 of 158 matches the rating was 1.10 or higher (49%), in 48 it was below 0.90. In 158 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. ber1k- loses the most ELO on Mirage (−54 ELO, win rate 37%). Things go best on Anubis (+72 ELO, win rate 54%). Match no. 3 of the day goes best: 62% win rate, −28 ELO. Last 30 days: 23 matches, win rate 61%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.