beqow1c

Turkey
On FACEIT since 2020 272 matches tracked 72 matches in 30 days
Last updated:

How does beqow1c play?

Rating 1.00 (from 269 matches) K/R 0.72 ADR 80.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 1 in 270 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 6 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.3, Win rate +13 pp, ELO +290
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −117 ELO
84 matches · 51% win rate
In match 2 of the day −86 ELO
63 matches · 41% win rate
Between 0:00 and 6:00 −147 ELO, win rate 44%
On Mondays −107 ELO, win rate 41%

beqow1c loses the most ELO on Dust 2: −117 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Cache
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 49%
0.75 right on the average
82.4 better than 56%
1.04 right on the average
50% of 404 duels better than 42%
26% of 35 situations better than 20%
Anubis65
60% better than 74%
0.74 better than 47%
83.5 better than 60%
1.04 right on the average
53% of 300 duels better than 57%
48% of 42 situations better than 69%
Ancient39
46% better than 28%
0.69 better than 23%
75.7 better than 21%
0.97 better than 27%
47% of 152 duels better than 25%
54% of 24 situations better than 85%
Mirage30
43% better than 18%
0.66 better than 14%
75.7 better than 22%
0.91 better than 12%
46% of 114 duels better than 21%
20% of 10 situations better than 9%
Cache21
48% -
0.72 -
78.0 -
0.93-
59% of 74 duels -
18% of 11 situations -
Inferno20
55% better than 51%
0.68 better than 19%
79.9 better than 37%
0.94 better than 12%
48% of 80 duels better than 21%
29% of 7 situations better than 29%
Nuke10
20% -
0.76 -
83.2 -
1.02-
51% of 55 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beqow1c plays

Across 270 matches beqow1c averages K/R 0.72 and ADR 80.4; the rating across the 269 rated matches is 1.00. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 65 matches. In 99 of 269 matches the rating was 1.10 or higher (37%), in 104 it was below 0.90. In 214 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. beqow1c loses the most ELO on Dust 2 (−117 ELO, win rate 51%). Things go best on Ancient (+81 ELO, win rate 46%). Match no. 4 of the day goes best: 66% win rate, −50 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.3, Win rate +13 pp, ELO +290. Got weaker: Headshots −6 pp. Last 30 days: 72 matches, win rate 53%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.