benzinho9

Russia
On FACEIT since 2016 110 matches tracked 99 matches in 30 days
Last updated:

How does benzinho9 play?

Rating 1.26 K/R 0.88 ADR 89.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 110 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 39x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether benzinho9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −8 ELO
23 matches · 52% win rate
In match 2 of the day +23 ELO
23 matches · 43% win rate
On Tuesdays −4 ELO, win rate 40%

benzinho9 loses the most ELO on Anubis: −8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 20%
0.89 better than 93%
88.1 better than 80%
1.26 better than 94%
56% of 163 duels better than 75%
31% of 26 situations better than 26%
Dust 234
59% better than 73%
0.90 better than 95%
90.5 better than 85%
1.32 better than 97%
58% of 112 duels better than 81%
35% of 20 situations better than 41%
Anubis23
52% better than 46%
0.88 better than 94%
92.1 better than 91%
1.27 better than 96%
60% of 86 duels better than 88%
38% of 8 situations better than 47%
Ancient10
50% -
0.79 -
81.2 -
1.07-
57% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How benzinho9 plays

Across 110 matches benzinho9 averages K/R 0.88, ADR 89.3 and a rating of 1.26. Biggest strength: K/D at 1.33, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 71 of 110 matches the rating was 1.10 or higher (65%), in 18 it was below 0.90. In 110 matches with detailed stats: 39 4Ks and 1 ace. benzinho9 loses the most ELO on Anubis (−8 ELO, win rate 52%). Things go best on Mirage (+53 ELO, win rate 45%). Last 30 days: 99 matches, win rate 49%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.