benxhamin

Albania
On FACEIT since 2020 209 matches tracked 31 matches in 30 days
ELO ▼ 52
3,003
30-day peak: 3,128
Rank EU ▼ 3,095 places
#8,236
Albania #59 in Albania
30 days · prev. #5,141 · best #5,141
Last updated:

How does benxhamin play?

Rating 1.11 (from 179 matches) K/R 0.78 ADR 83.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Knife kills 5 in 206 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 22x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +4 pp, ELO +147
= Stayed the same
ADR at 84.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −106 ELO
38 matches · 39% win rate
On Ancient −21 ELO
38 matches · 55% win rate
Between 0:00 and 6:00 −48 ELO, win rate 40%
On Wednesdays −11 ELO, win rate 42%

benxhamin loses the most ELO in match 3 of the day: −106 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% right on the average
0.79 better than 63%
84.7 better than 62%
1.14 better than 73%
56% of 252 duels better than 70%
48% of 25 situations better than 77%
Dust 259
58% better than 62%
0.80 better than 69%
85.4 better than 66%
1.15 better than 72%
57% of 217 duels better than 74%
29% of 28 situations better than 22%
Ancient38
55% better than 47%
0.77 better than 56%
81.5 better than 45%
1.07 better than 52%
49% of 151 duels better than 30%
42% of 24 situations better than 59%
Anubis20
45% better than 19%
0.76 better than 53%
80.3 better than 43%
1.06 right on the average
46% of 52 duels better than 16%
42% of 12 situations better than 58%
Inferno18
44% better than 6%
0.68 better than 13%
73.6 better than 9%
1.02 better than 23%
49% of 77 duels better than 15%
38% of 8 situations better than 47%
Nuke7
29% -
0.89 -
94.8 -
1.19-
59% of 22 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How benxhamin plays

Across 206 matches benxhamin averages K/R 0.78 and ADR 83.3; the rating across the 179 rated matches is 1.11. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 59 matches. In 85 of 179 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. benxhamin loses the most ELO in match 3 of the day (−106 ELO, win rate 39%). Things go best on Anubis (+42 ELO, win rate 45%). Match no. 4 of the day goes best: 68% win rate, +40 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +4 pp, ELO +147. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 84.5. Last 30 days: 31 matches, win rate 48%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.