benj--

Denmark
On FACEIT since 2018 296 matches tracked 97 matches in 30 days
ELO ▼ 180
2,151
30-day peak: 2,331
Rank EU
#156,240
Denmark #3,775 in Denmark
Last updated:

How does benj-- play?

Rating 1.03 K/R 0.74 ADR 77.9 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.0
Knife kills 1 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 2 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.8, Win rate at 47%
▼ Got worse
ELO −291

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −51 ELO
26 matches · 35% win rate
On Nuke −50 ELO
24 matches · 33% win rate
On Saturdays −24 ELO, win rate 30%

benj-- loses the most ELO on Cache: −51 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
55% better than 66%
0.75 better than 56%
79.9 better than 46%
1.04 better than 55%
49% of 444 duels better than 38%
41% of 59 situations better than 60%
Dust 248
54% better than 59%
0.73 better than 46%
75.7 better than 23%
1.02 better than 46%
45% of 236 duels better than 20%
46% of 24 situations better than 74%
Anubis40
40% better than 15%
0.75 better than 57%
77.8 better than 35%
1.04 better than 55%
52% of 195 duels better than 54%
35% of 34 situations better than 42%
Ancient39
46% better than 29%
0.80 better than 77%
82.9 better than 59%
1.13 better than 82%
58% of 156 duels better than 84%
37% of 30 situations better than 52%
Cache26
35% -
0.68 -
72.0 -
0.97-
48% of 122 duels -
29% of 7 situations -
Inferno25
40% better than 15%
0.64 better than 10%
71.3 better than 9%
0.88 better than 5%
43% of 132 duels better than 8%
31% of 16 situations better than 26%
Nuke24
33% better than 4%
0.74 better than 39%
81.5 better than 44%
1.00 better than 34%
53% of 104 duels right on the average
43% of 14 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How benj-- plays

Across 296 matches benj-- averages K/R 0.74, ADR 77.9 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Mirage with a 55% win rate in 93 matches. In 112 of 296 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 228 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. benj-- loses the most ELO on Cache (−51 ELO, win rate 35%). Things go best on Mirage (+115 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −291. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.8, Win rate at 47%. Last 30 days: 97 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.