benarch_

Norway
On FACEIT since 2024 176 matches tracked 28 matches in 30 days
ELO ▼ 8
2,179
30-day peak: 2,215
Rank EU
#143,983
Norway #1,565 in Norway
Last updated:

How does benarch_ play?

Rating 0.84 (from 157 matches) K/R 0.59 ADR 67.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 157 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.3%).

2K rounds 10.4%−2.9 pp · Ø 13.3% better than 2%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 7x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, ADR at 68.4, Headshots at 54%, Win rate at 49%, ELO at 2,179
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.61. Last 3 months unchanged at 0.59. Well below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −4 ELO
51 matches · 43% win rate

benarch_ loses the most ELO from match 5 of the day: −4 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 81%
0.56 better than 1%
67.0 better than 3%
0.83 better than 3%
42% of 184 duels better than 9%
41% of 39 situations better than 57%
Dust 244
41% better than 16%
0.60 better than 3%
68.0 better than 3%
0.87 better than 6%
45% of 170 duels better than 18%
30% of 20 situations better than 30%
Ancient38
47% better than 34%
0.59 better than 2%
66.1 better than 2%
0.81 better than 1%
41% of 149 duels better than 5%
27% of 11 situations better than 22%
Anubis19
42% better than 19%
0.63 better than 7%
68.5 better than 3%
0.87 better than 5%
31% of 58 duels better than 1%
50% of 12 situations better than 80%
Cache3
33% -
0.60 -
77.9 -
0.79-
36% of 11 duels -
0% of 1 situations -
Nuke3
67% -
0.72 -
87.4 -
0.97-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How benarch_ plays

Across 176 matches benarch_ averages K/R 0.59 and ADR 67.6; the rating across the 157 rated matches is 0.84. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.0 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 67 matches. In 30 of 157 matches the rating was 1.10 or higher (19%), in 97 it was below 0.90. In 86 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. benarch_ loses the most ELO from match 5 of the day (−4 ELO, win rate 43%). Things go best in match 2 of the day (+43 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +43 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.59, ADR at 68.4, Headshots at 54%, Win rate at 49%, ELO at 2,179. Last 30 days: 28 matches, win rate 54%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.