bema21

Kyrgyzstan
On FACEIT since 2024 65 matches tracked 11 matches in 30 days
Last updated:

How does bema21 play?

Rating 1.13 (from 24 matches) K/R 0.78 ADR 83.5 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 25% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 43%+21 pp · Ø 22% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.0
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 7x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.76, ADR at 82.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.88. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −27 ELO, win rate 46%

bema21 loses the most ELO on Mirage: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
60% better than 79%
0.87 better than 93%
91.9 better than 91%
1.32-
43% of 40 duels better than 12%
50% of 4 situations better than 81%
Mirage20
45% better than 28%
0.69 better than 28%
77.5 better than 35%
1.03-
42% of 33 duels better than 9%
50% of 4 situations better than 80%
Ancient9
78% -
0.75 -
77.9 -
1.00-
52% of 21 duels -
14% of 7 situations -
Anubis6
33% -
0.75 -
73.9 -
0.92-
60% of 10 duels -
-
Inferno6
50% -
0.82 -
89.4 -
1.34-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bema21 plays

Across 65 matches bema21 averages K/R 0.78 and ADR 83.5; the rating across the 24 rated matches is 1.13. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 9 of 24 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. bema21 loses the most ELO on Mirage (−28 ELO, win rate 45%). Things go best in match 2 of the day (+74 ELO, win rate 62%). Match no. 1 of the day goes best: 68% win rate, +48 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.5. Last 30 days: 11 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.