belomor16

Russia
On FACEIT since 2024 132 matches tracked 33 matches in 30 days
Last updated:

How does belomor16 play?

Rating 1.02 K/R 0.73 ADR 82.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 4.0
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 21x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether belomor16 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
46 matches · 35% win rate
On Mirage −50 ELO
45 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%
On Mondays −30 ELO, win rate 23%

belomor16 loses the most ELO from match 5 of the day: −55 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 21%
0.72 better than 37%
80.5 better than 47%
1.01 better than 41%
49% of 194 duels better than 36%
41% of 34 situations better than 60%
Dust 227
44% better than 24%
0.71 better than 34%
81.1 better than 49%
0.97 better than 26%
59% of 116 duels better than 86%
22% of 18 situations better than 13%
Anubis21
48% better than 35%
0.84 better than 85%
90.1 better than 86%
1.21 better than 90%
54% of 82 duels better than 63%
40% of 15 situations better than 54%
Ancient14
29% -
0.68 -
81.7 -
0.87-
45% of 65 duels -
13% of 8 situations -
Nuke12
58% -
0.73 -
82.3 -
1.02-
49% of 51 duels -
67% of 6 situations -
Inferno8
50% -
0.70 -
81.9 -
1.04-
41% of 39 duels -
43% of 7 situations -
Cache4
25% -
0.59 -
69.4 -
0.82-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belomor16 plays

Across 132 matches belomor16 averages K/R 0.73, ADR 82.4 and a rating of 1.02. Averages 15.6 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 53 of 132 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 132 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. belomor16 loses the most ELO from match 5 of the day (−55 ELO, win rate 35%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Last 30 days: 33 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.