belomor

Russia
On FACEIT since 2014 170 matches tracked 34 matches in 30 days
Last updated:
Next update possible in 47m 50s

How does belomor play?

Rating 0.98 K/R 0.70 ADR 76.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.0
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 17x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.3, Win rate at 55%, ELO at 2,447
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
22 matches · 55% win rate
In match 3 of the day +6 ELO
30 matches · 50% win rate
On Mondays +30 ELO, win rate 42%

belomor loses the most ELO on Inferno: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 53%
0.69 better than 23%
72.9 better than 11%
0.94 better than 16%
46% of 252 duels better than 20%
28% of 25 situations better than 21%
Anubis29
66% better than 87%
0.68 better than 17%
71.7 better than 7%
0.95 better than 18%
37% of 120 duels better than 1%
29% of 17 situations better than 25%
Ancient26
50% better than 39%
0.66 better than 11%
75.1 better than 16%
0.92 better than 13%
39% of 110 duels better than 2%
43% of 7 situations better than 63%
Inferno22
55% better than 40%
0.73 better than 34%
82.5 better than 39%
1.03 better than 30%
53% of 95 duels better than 37%
40% of 10 situations better than 55%
Cache20
70% -
0.82 -
85.2 -
1.18-
54% of 85 duels -
29% of 14 situations -
Nuke18
39% better than 8%
0.72 better than 29%
79.3 better than 34%
0.97 better than 22%
45% of 108 duels better than 16%
33% of 12 situations better than 33%
Mirage3
33% -
0.58 -
63.4 -
0.81-
53% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belomor plays

Across 170 matches belomor averages K/R 0.70, ADR 76.1 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 57 of 170 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 128 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. belomor loses the most ELO on Inferno (−24 ELO, win rate 55%). Things go best in match 4 of the day (+76 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +13 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.3, Win rate at 55%, ELO at 2,447. Last 30 days: 34 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.