beller

Russia
On FACEIT since 2017 140 matches tracked 47 matches in 30 days
ELO ▲ 71
2,664
30-day peak: 2,664
Rank EU
#29,370
Russia #8,350 in Russia
Last updated:

How does beller play?

Rating 1.10 K/R 0.81 ADR 88.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.8
Knife kills 9 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 22x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +320
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.16, ADR −5.7, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 48% win rate
On Anubis −24 ELO
27 matches · 44% win rate
On Tuesdays −24 ELO, win rate 48%

beller loses the most ELO on Dust 2: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
44% better than 22%
0.82 better than 81%
85.5 better than 70%
1.11 better than 71%
50% of 116 duels better than 36%
33% of 6 situations better than 35%
Mirage27
63% better than 86%
0.82 better than 80%
87.3 better than 77%
1.14 better than 78%
52% of 149 duels right on the average
38% of 16 situations better than 46%
Nuke24
75% better than 96%
0.87 better than 85%
96.7 better than 93%
1.18 better than 80%
55% of 117 duels better than 62%
27% of 15 situations better than 19%
Ancient21
57% better than 64%
0.80 better than 70%
89.4 better than 81%
1.09 better than 62%
55% of 110 duels better than 65%
50% of 6 situations better than 79%
Dust 221
48% better than 34%
0.79 better than 69%
84.5 better than 65%
1.05 right on the average
56% of 106 duels better than 72%
55% of 11 situations better than 89%
Inferno13
46% -
0.72 -
83.9 -
1.00-
42% of 59 duels -
20% of 10 situations -
Cache7
57% -
0.72 -
83.5 -
0.95-
43% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beller plays

Across 140 matches beller averages K/R 0.81, ADR 88.0 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 88.0, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 69 of 140 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. beller loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best from match 5 of the day (+32 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +32 ELO. Improved over the last three months: Headshots +3 pp, ELO +320. Got weaker: K/R −0.08, Rating −0.16, ADR −5.7, Win rate −6 pp. Last 30 days: 47 matches, win rate 49%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.