bella4a0

Kazakhstan
On FACEIT since 2023 297 matches tracked 113 matches in 30 days
ELO ▲ 317
3,006
30-day peak: 3,006
Rank EU ▲ 1,771 places
#8,108
Kazakhstan #271 in Kazakhstan
30 days · prev. #9,879 · best #8,108
Last updated:

How does bella4a0 play?

Rating 1.05 (from 273 matches) K/R 0.76 ADR 84.3 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.2
Knife kills 2 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 46x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +7.7, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
50 matches · 34% win rate
On Mirage −36 ELO
108 matches · 48% win rate
On Tuesdays −30 ELO, win rate 40%

bella4a0 loses the most ELO in match 1 of the day: −39 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
48% better than 22%
0.76 right on the average
85.3 better than 65%
1.05 better than 44%
55% of 450 duels better than 64%
40% of 53 situations better than 54%
Ancient50
52% better than 36%
0.79 better than 66%
85.4 better than 66%
1.11 better than 66%
54% of 198 duels better than 59%
27% of 22 situations better than 21%
Dust 250
44% better than 15%
0.68 better than 16%
77.0 better than 24%
0.93 better than 10%
45% of 179 duels better than 14%
29% of 35 situations better than 22%
Anubis34
62% better than 73%
0.83 better than 82%
88.7 better than 83%
1.16 better than 79%
56% of 144 duels better than 70%
67% of 18 situations better than 96%
Nuke22
41% better than 9%
0.81 better than 69%
90.6 better than 83%
1.10 better than 56%
53% of 93 duels right on the average
44% of 9 situations better than 61%
Inferno20
50% better than 15%
0.80 better than 58%
88.7 better than 66%
1.11 better than 46%
59% of 68 duels better than 62%
38% of 8 situations better than 47%
Cache12
58% -
0.65 -
70.7 -
0.92-
42% of 50 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bella4a0 plays

Across 297 matches bella4a0 averages K/R 0.76 and ADR 84.3; the rating across the 273 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 63% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 119 of 273 matches the rating was 1.10 or higher (44%), in 100 it was below 0.90. In 194 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. bella4a0 loses the most ELO in match 1 of the day (−39 ELO, win rate 34%). Things go best on Ancient (+70 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, −55 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +7.7, Win rate +12 pp. Got weaker: Headshots −3 pp. Last 30 days: 113 matches, win rate 54%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.