bell1ngham

Monaco
154 matches tracked 34 matches in 30 days
Last updated:

How does bell1ngham play?

Rating 0.98 K/R 0.71 ADR 78.9 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.8
Knife kills 2 in 154 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 10x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +6.3, Headshots +3 pp, Win rate +4 pp
= Stayed the same
ELO at 1,541
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
49 matches · 53% win rate
In match 3 of the day ±0 ELO
23 matches · 48% win rate
On Sundays +2 ELO, win rate 44%

bell1ngham loses the most ELO on Dust 2: −2 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 59%
0.71 better than 43%
78.2 better than 42%
0.98 better than 40%
48% of 215 duels better than 36%
38% of 29 situations better than 46%
Mirage33
64% better than 90%
0.74 better than 58%
82.3 better than 65%
1.03 better than 58%
51% of 182 duels right on the average
45% of 20 situations better than 71%
Anubis32
59% better than 79%
0.70 better than 36%
77.6 better than 37%
0.99 better than 45%
52% of 159 duels better than 59%
52% of 23 situations better than 84%
Ancient28
46% better than 38%
0.68 better than 21%
76.2 better than 24%
0.93 better than 22%
45% of 145 duels better than 20%
24% of 17 situations better than 19%
Nuke7
43% -
0.74 -
86.3 -
1.02-
41% of 39 duels -
25% of 4 situations -
Inferno3
33% -
0.74 -
82.1 -
0.98-
56% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bell1ngham plays

Across 154 matches bell1ngham averages K/R 0.71, ADR 78.9 and a rating of 0.98. Most room to improve: Headshot rate at 42%, better than only 19% of level 8 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Mirage with a 64% win rate in 33 matches. In 47 of 154 matches the rating was 1.10 or higher (31%), in 61 it was below 0.90. In 88 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. bell1ngham loses the most ELO on Dust 2 (−2 ELO, win rate 53%). Things go best on Ancient (+118 ELO, win rate 46%). Match no. 2 of the day goes best: 64% win rate, +63 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +6.3, Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: ELO at 1,541. Last 30 days: 34 matches, win rate 50%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.