belfort_1
How does belfort_1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average1.31 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.6%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.29. Last 3 months: 1.21 (at the start 1.29). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 92.4. Last 3 months: 88.5 (at the start 92.4). Clearly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 56% (at the start 51%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 74%. Last 3 months: 61% (at the start 69%). Well above the average (50%).
Best month: October 2026 with 2,644. Last 3 months: 2,644 (at the start 2,342).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
belfort_1 loses the most ELO on Mirage: −116 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Recorded match no. 100 · Cache
- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.27 · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How belfort_1 plays
Across 148 matches belfort_1 averages K/R 0.86, ADR 89.7 and a rating of 1.23. Biggest strength: K/D at 1.31, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 96 of 148 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. belfort_1 loses the most ELO on Mirage (−116 ELO, win rate 58%). Things go best on Dust 2 (+79 ELO, win rate 77%). Improved over the last three months: Headshots +5 pp, ELO +302. Got weaker: K/R −0.04, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 88.5. Last 30 days: 43 matches, win rate 74%, net ELO +87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.