belfort_1

Brazil
On FACEIT since 2021 148 matches tracked 43 matches in 30 days
ELO ▲ 262
2,644
30-day peak: 2,644
Rank SA ▲ 280 places
#682
Brazil #465 in Brazil
30 days · prev. #962 · best #666
Last updated:

How does belfort_1 play?

Rating 1.23 K/R 0.86 ADR 89.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 148 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 2.7
Knife kills 3 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.6%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 22x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 98%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +302
= Stayed the same
ADR at 88.5
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
59 matches · 58% win rate
Between 0:00 and 6:00 −51 ELO, win rate 57%
On Mondays −88 ELO, win rate 50%

belfort_1 loses the most ELO on Mirage: −116 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 71%
0.87 better than 90%
90.0 better than 86%
1.24 better than 92%
61% of 223 duels better than 92%
45% of 33 situations better than 70%
Dust 226
77% better than 99%
0.83 better than 82%
85.0 better than 67%
1.21 better than 88%
52% of 75 duels right on the average
30% of 23 situations better than 25%
Inferno20
55% better than 45%
0.84 better than 75%
90.0 better than 71%
1.22 better than 79%
55% of 73 duels better than 54%
60% of 15 situations better than 91%
Anubis19
53% right on the average
0.80 better than 73%
84.7 better than 64%
1.14 better than 77%
57% of 56 duels better than 76%
44% of 9 situations better than 65%
Ancient10
80% -
0.98 -
101.7 -
1.41-
58% of 43 duels -
25% of 8 situations -
Cache9
89% -
0.95 -
101.1 -
1.33-
62% of 34 duels -
0% of 2 situations -
Nuke4
50% -
0.82 -
88.3 -
1.18-
63% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belfort_1 plays

Across 148 matches belfort_1 averages K/R 0.86, ADR 89.7 and a rating of 1.23. Biggest strength: K/D at 1.31, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 96 of 148 matches the rating was 1.10 or higher (65%), in 23 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. belfort_1 loses the most ELO on Mirage (−116 ELO, win rate 58%). Things go best on Dust 2 (+79 ELO, win rate 77%). Improved over the last three months: Headshots +5 pp, ELO +302. Got weaker: K/R −0.04, Rating −0.08, Win rate −8 pp. Unchanged in recent months: ADR at 88.5. Last 30 days: 43 matches, win rate 74%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.